Short Description
Motion Learning Technology and Tennis eSports
Company Summary

We are an Austrian start-up in SportsTech & VR and have developed a technology that you can learn any kind of body motion. Our tennis application is so authentic that real tennis games, playing from home is possible.Tennis eSports become reality with a Tennis eLeague, events and tournaments.
We have been developing the technology since two years and will have a first demo available in October 2020.
An international network of partners, who are experienced tennis coaches with decent biomechanical knowledge, will jointly develop and test the product at their tennis clubs in the next two years. This network will later also launch the product.
The applied technologies cover video & audio fidelity in VR, highest levels of immersion, haptic feedback, real- time full body motion tracking and capture, interaction with people and objects, multiplayer games, games between locations and usage of data collection, similarity modelling, biomechanical modelling, real-time data analysis and processing using Machine Learning & Artificial Intelligence tools. The new VRML platform integrates all necessary technologies and content into powerful and universal solutions to enable multiple B2C and B2B products and to significantly improve quality and effectiveness of motion procedures.

The company with its groundbreaking educational learning program is founded by two tennis freaks, Gregory Gettinger and Hans Pfleiderer. It is based upon a scientific project, accompanied by the Technical University of Vienna TUW and major industrial partners.
The vision is to build a VR platform technology for many other use cases such as sports like tennis,baseball and golf, VR LBE gaming, physiotherapy & rehabilitation & fitness, VR eSports, industry applications and more.

What's Exciting

Our tennis application is so authentic that real tennis games, training and playing from home becomes possible.
Full realistic Tennis eSports becomes reality! We will offer individual trainings and you will be able to train your perfect technique in the most efficient and precise manner. Also tennis games for players located at different places will be possible. A first showcase between two top players will be the start of international eLeagues and Grand Slams.

Category
Athlete Performance or Tracking
Tags
VR (Virtual Reality) / AR (Augmented Reality)
Sports Tag
Esports
Notable Clients

Simi Motion Reality – Full body motion tracking, Tennis Academy Vienna – Performance tracking, Smashing Fun – Performance tracking, Red Bull – Tennis eSports, A1 Austria Telekom – Tennis eSports

Head Office Location
Vienna, Austria
Year Established
2019
Employees
11-50
Company Contact
*Office Use Only
Contact Name
Gregory Gettinger
Contact Job Title
CEO
Contact Phone